Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um.
SoulWorkerSechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um.
Soulworker Klassen SoulWorker Overview VideoSoulWorker #42 - Die Stärke des NED-Konzerns - Let's Play (German) SoulWorker > General Discussions > Topic Details ♦Lexi♠ May 21, @ am. Introduction Hi and welcome to this thread. Before I begin, I would like to say that I don't really like to speak or write formally (guess I'm too used to writing in short-form and stuff lol), so if I somehow end up sounding very informal, please pardon. From Lion Games, SoulWorker is a third-person action MMORPG with an Anime style for PC. In a post-apocalyptic scenario, using keyboard and mouse or controller, players take on the role of a Soul. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. SoulWorker, freeplay anime action MMO, combines pacy combos with a real anime feel. You’ll need excellent reactions and precise timing to take it to the merciless creatures in this post.
Leider Soulworker Klassen man auch im Ares Casino klar Soulworker Klassen, darunter. - SoulWorker – erlebe rasante Combos im ultimativen Anime-Action-MMO!Es gibt hier nicht viele Farben oder Formen, wie man den Grundcharakter verändern kann. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um. Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem.
Um den Soulworker Klassen Euro Bonus ohne Www.Farmerama im Reeltastic Soulworker Klassen zu bekommen. - Update liefert dicke Klassenerweiterung für Erwin ArclightApril in den offiziellen Release in Europa und Nordamerika.
Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben.
Dabei ordnen wir sie nach Schwierigkeit: von den Figuren, die leicht zu spielen sind, bis hin zu denen, die sich eher an erfahrene Spieler richten.
Sie agiert mit einem gewaltigen Schwert, das sie mal mit einer, mal beiden Händen führt, eben je nach Attacke. Damit führt sie eine mächtige Combo aus.
Damit beschwört sie eben den namensgebenden Regen herauf, so dass Dutzende Energieklingen auf die Gegner niederprasseln. Problem is when you master Iris you will find playing the other classes hard and weak I tried reviving my haru complete with item mall fashions but gave up at level 47, her ulti is a bit disappointing.
Her sonic blade is strong but cooldown is 15sec or 20sec i think? I also gave up on my stella after buying fashion items because loli but stuck at 45, her ulti makes me cry.
Now I am on my third attempt with lily since I erased my level 35, trying to love her as much as I can I might be missing something that makes her great to some players.
I know her ulti is worst but perhaps maybe I find Iris to be toooo slow, though she is really nice. Haru is waaaay smoother and more fun for me.
Leanthir View Profile View Posts. Erwin is e-win. Changes the single hit shockwave to multi hit, which moderately increases the overall damage dealt.
I recommend taking the other extension for better range. Increases the shockwave range and thus you can hit more enemies with it.
Does slightly lesser damage than the other extension but more worth it imo. This skill also has a relatively long cast time, and rather high SG cost, so make a wise choice.
Does nothing else but increase the duration that the buff circle stays around for 9 seconds at Lvl 3. I can't stop you from wasting SP, but seriously please reconsider if you're intending to.
Jump backwards while throwing a summoned sword forward, damaging enemies in a straight line. Taking this extension changes the skill somewhat, since the casting time is almost doubled while also increasing the damage and widening the range of effect.
Longer cast time means you're more likely to be interrupted, so choose based on how you would like the skill to be used.
Only usable while in the air. Sends sword energy towards where your crosshair is aiming. Hits hard if you land all your hits on a target, but you could also spread it out to hit multiple targets.
Just aim at different directions while casting, though you have to get familiar with the timing yourself through practice. Adds a burning zone for 3 seconds when Cross Strike hits the ground, so you can create a small area with a damage over time effect.
Deals a crap ton of damage if all the zones are concentrated on 1 spot and if the enemy doesn't walk out of it, so definitely a must take.
If you like to watch the world burn, this is your chance. Not to be confused with Break Wind. Imagine breaking wind with such destructive power Sends a wave of sword energy forward with a rather large horizontal and forward range.
You can slice enemies in half with this of course not literally, but you get the point. Best combo-ed with Blow Up so you don't run out of SG.
Increases the number of slashes through charging max 3 total slashes , though at slightly reduced damage. Takes some time to charge 3 levels though, so make sure you find a good spot where you won't be interrupted.
Swords rain down from the sky in a large circle in front of you. Very high damage skill but with long cooldown. Invincible throughout the whole animation so it can also be used as an iframe while attacking the boss.
Similar to Special Ability Mastery, you kick downwards, but with swords raining down together with you. Good damage but long cooldown.
Dash forward and back while slicing enemies in the way, pulling them towards you. Has a really long animation lock after dashing back so you would rarely want to use this against bosses unless you can afford to dodge cancel with your limited stamina.
Skill build: Lily Bloomerchen. While on the ground, pass through enemies in a straight line like a phantom, slowing them.
While in the air, does a spinning combo twice, with the first moving forward, and second towards the ground.
The ground ability gives negligible SG gain, while the air ability does the opposite. While running, do a two hit attack much faster than the standard dash attack, though with a smaller range and less forward momentum.
Increases Critical Damage, which is the core of Lily's skill set. If you don't take this then you might as well play a different class.
Love living on the edge? Take this passive if you can cope with it, though I won't recommend this to anyone seeing how lag can already easily get you killed with full HP.
Spin your scythe and slash surrounding enemies, with a final hit that pushes enemies away. Low damage so n ot worth maxing prior to advancement.
Increases the attack range of Evil Slash dramatically, so you could use it as filler while fighting crowds of mobs. Low damage, short gap-close ability while damaging enemies along the way, ending with a spinning slash.
If you want to see Lily die often, go ahead and spam this skill, since it has a horrendous animation lock. And if your ping is bad, it desyncs her position so she could get hit by attacks that she should've been out of range of.
Sucks that you can't Lvl 0 this skill for that free 1 SP. Swing your scythe upward and launch enemies into the air doing low damage.
Very fast animation so it's useful to chain your 3-step combo, but useless otherwise. Let's you charge the attack so that you jump up together with the mobs.
Lvl 1 it cuz if you even maxed Scythe Cutter in the first place why dafuq would you save on this 1 SP? Do a rotating slash, and then slice enemies ahead of you together with the Grim Reaper, knocking them back.
Not really useful on its own, which is why the extension is a must have. You steal HP from only 1 target no matter how many enemies you hit.
Have to max Lvl to get the most lifesteal. Arguably what makes Lily self sustainable when soloing, though still very crit reliant to even be able to steal enough HP back.
Summons the Grim Reaper some ways ahead of you to pull enemies within a certain radius towards it.
Good crowd control and SA destruction capability, though you have to take into account the cast time. Increases the range of the Grim Reaper's pull dramatically at max Lvl.
Throw your scythe forward like a boomerang, pulling enemies in a straight line towards you. Good as minor crowd control. Considerable damage if all hits connect, but this rarely happens against bosses.
Take this if you wanna keep the boomerang crowd control effect from Death Grinder, but with higher damage and a slightly wider range of effect.
Same downside as stated above. Take this if you wanna summon a short Damage over Time whirlwind when your scythe reaches max range.
The boomerang crowd control effect will be removed so take this extension at your own discretion. Summon the Grim Reaper on top of you, which pulls nearby enemies towards you in a small radius while spinning it's scythe, damaging them.
Range increases per Lvl. Increases the damage of the additional attack after the spin significantly, while adding a forward straight line damage wave to [RMB].
Enter a frenzied slashing stance and spam [LMB] to continuously slice enemies in a wide area in front of you. You cannot move while in this state, and can only exit the stance by either finishing the combo early with [RMB], dodging, or until the timer runs out which also finishes with [RMB] on it's own.
Adds a Defense Ignore effect to the skill, which affects other skills which are still on the field like Death Tornado.
Would recommend this over the other extension. Lily already has very high Critical Rate with her Party buff skill not to mention gear as well but that's a whole topic on it's own.
Take the other extension for long-term benefits. Summons the Grim Reaper to launch enemies on the ground into the air, doing moderate damage and SA destruction.
Max it if you have spare SP. One of the main reasons people play Lily or want Lily in their parties.
Obviously max this unless you wanna get kicked from parties lmao,. Spawns a tornado which attacks surrounding enemies while lifting them up. Very powerful if all hits connect.
Usually combo-ed with Big Plastica's golden balls for maximum DPS just spam the goddamn tornado , though you would need to refill SG using consumables unlike Haru's ez mode called Blow Up.
Death Tornado now follows the enemy slowly while dealing slightly more damage per tick, though I have no idea which enemy it follows while in a group of enemies.
May sometimes bug and float away from bosses randomly bugged for me when fighting Enoch. Still better to take this than the other extension.
Death Tornado's area is definitely widened, but not in a way you'd expect. The tornado now moves left to right while progressively moving forward, which means overall less DPS on a single target.
Please do not ever take this, unless you like to intentionally nerf your own damage. Summon the Grim Reaper to attack along with you, smashing the ground and causing 3 shock waves to appear, splitting up in a cone-shaped area ahead of you.
This deals very high damage if all 3 shock waves hit your target, but standing too close to your target has the opposite effect, so position accordingly.
Pulls enemies ahead of you in a moderately large area, summons a guillotine, then pushes the enemies towards it, dealing insane burst damage.
Has a relatively small area of effect, so make sure your target cannot move before using. You're invincible during the entire animation.
Side note: not sure if it's just me, but if you haven't maxed this skill, the damage seems to take forever to apply, since the guillotine seems to drop way slower.
Spins around with the scythe creating a pseudo-tornado while gradually landing. High damage skill but also has a long cast time.
Enter an offensive stance. Ends with a final strike when the timer runs out or if you dodge cancel. Skill build: Erwin Arclight.
While on the ground, throws a proximity mine which slows enemies caught in the explosion when activated. While in the air, shoots 3 explosive bullets, applying Stun to enemies caught in the blast.
While running, fire a single shot forward which damages enemies in a relatively wide area. Casts much faster than the standard dash attack and thus makes you less vulnerable when using it.
Arguably the core stat of Erwin's survivability. Once you max this, you'll start seeing a lot of attacks on you missing doing half damage.
Though unreliable, it can sometimes save your ass when in a tight spot. Does a somersault kick to launch enemies into the air.
Low damage on it's own, but it's meant to set up for the extension anyway. Shoot an energy bullet forward. Weak damage so wouldn't recommend. Enters a firing stance right after the kick.
Hold [LMB] to continuously shoot enemies in front within a short range. Erwin will fire a final shot either once the timer runs out, or you release [LMB].
Cannot move while in this stance, but can be dodge cancelled. Staple skill for Erwin until lategame. Fire a volley of shots ahead. Can move while using this skill, but damage is really low and is useless as filler since it costs too much SG for its damage.
Slam into enemies a short distance ahead and shoot them point blank. Low damage like Rapid Fire, and similarly costs too much SG for its damage.
Shots from Gun Combination now pierce enemies though still at a short range. Not worth the cost. An escape manoeuvre where Erwin dashes backwards relative to where he's facing, while doing light damage on his starting position.
I recommend holding off on maxing it for the extensions till Advancement arrives. Leaves a smoke screen circular AoE at Erwin's starting position, slowing enemies who step into it, which lasts for 3 seconds.
The timer is refreshed if they remain in the area of effect. Enter a firing stance and continuously fire bullets towards wherever your reticle is aiming at by holding [LMB].
Stance ends when either the timer runs out, or if you release [LMB]. Scales with attack speed just like Sky High-Aerial Shots.
Bullets do pierce enemies though I'm unsure how many or how far the piercing applies. You cannot move while in this stance, but can dodge cancel it.
Changes Focus Shot such that an additional shot will be fired when the stance ends. The additional shot will expand on impact with an enemy to stun enemies within a spherical range.
SoulWorker SoulWorker. Guild Wars 2. Phantasy Star Online 2. Final Fantasy XIV. Black Desert Online. League of Angels - Heaven's Fury. Genshin Impact.
Ashes of Creation. Dark Knight.SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre.